Training
Before each race, you have an opportunity to train
your horses. What you choose to train will effect the leg type of the horse. There are 5 leg types.
Leg Types
. Front-runner
.
If
Start is the highest (excluding Corner)
.
The
Whip is most effective during first 35%-45% of the race
. Start Dash
.
Start
is the second highest (excluding Corner)
.
Whip
is most effective during first 55%-65% of the race
. Last Spurt
.
Start
is the third highest (excluding Corner)
.
Whip
is most effective during the last 65%-55% of the race
. Stretch-runner
.
Start
is Fourth or Fifth highest (excluding Corner)
.
Whip
is most effective during the last 45%-35% of the race
. Alimighty
.
All
stats are exactly even
.
There
is no effective whipping time of the race
Training
Menu
Note: For Solo times between 12.70 and 13.30 it's
usually between 2-5, whips right off the bat, not too fast, and 2-5 at half way, and how many depends on the traing, i.e.
if it is slope, or turf, or not, and the age of your horse. Expirience is the key to good training.
Note: For Cooperative training, if the initial
distance goes to 4 lengths you will need to whip to catch up, otherwise you will need to use hold to slow down, once you are
even, use the whip and hold to try to stay within a head, and finish with a Dead Heat.
Note: Some horses do not like particular trainings,
and may refuse to train. Also if you do the same training too many times in a row the horse may refuse to train once, but
will train it the next time. Refusal to train may also be related to the track condition, as some horses do not like Soft,
so it may not be the training alone.
Note: For Solo training if you want to have a time
of 13 seconds for every training, pull your card out of the machine after the race then put it back in for the next race.
EXCEPTION!!! Don not due this if you win a G1 race, because if you do so, you will not get the special food.
. Pool
.
Small
increase in Start
.
Moderate
increase in Tenecious
.
Moderate
increase in Spurt
.
Try
to stop the bar within the red
. Turf Solo
.
Large
increase to Start
.
Try
to hit the time Exactly
. Wood Solo
.
Large
increase to Corner
.
Try
to hit the time Exactly
. Dirt Solo
.
Large
increase to Tenecious
.
Try
to hit the time Exactly
. Slope Solo
.
Large
increase to Spurt
.
Try
to hit the time Exactly
. Turf Cooperative
.
Small
increase to Start
.
Large
increase to Competing
.
Try
to get a Dead Heat
. Wood Cooperative
.
Small
increase to Corner
.
Large
increase to Out of the Box
.
Try
to get a Dead Heat
. Dirt Cooperative
.
Small
increase to Tenecious
.
Large
increase to Out of the Box
.
Try
to get a Dead Heat
. Slope Cooperative
.
Small
increase to Spurt
.
Large
increase to Competing
.
Try
to get a Dead Heat
. Rest
.
Minimal
to no increase in Corner
.
Minimal
to no increase in Out of the Box
.
Minimal
to no increase in Competing
.
This
helps the horse be fully rested and focused for the race
Recommended for older horses, once the important stats have maxed out